DrawingSpinUp : 3D Animation from Single Character Drawings
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | Proceedings - SIGGRAPH Asia 2024 Conference Papers |
Publisher | Association for Computing Machinery, Inc |
ISBN (print) | 9798400711312 |
Publication status | Published - 3 Dec 2024 |
Publication series
Name | Proceedings - SIGGRAPH Asia Conference Papers, SA |
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Conference
Title | 17th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2024) |
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Place | Japan |
City | Tokyo |
Period | 3 - 6 December 2024 |
Link(s)
Abstract
Animating various character drawings is an engaging visual content creation task. Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to reconstruct a 3D model from a character drawing as a proxy and then retarget 3D motion data onto it. However, the existing image-to-3D methods could not work well for amateur character drawings in terms of appearance and geometry. We observe the contour lines, commonly existing in character drawings, would introduce significant ambiguity in texture synthesis due to their view-dependence. Additionally, thin regions represented by single-line contours are difficult to reconstruct (e.g., slim limbs of a stick figure) due to their delicate structures. To address these issues, we propose a novel system, DrawingSpinUp, to produce plausible 3D animations and breathe life into character drawings, allowing them to freely spin up, leap, and even perform a hip-hop dance. For appearance improvement, we adopt a removal-then-restoration strategy to first remove the view-dependent contour lines and then render them back after retargeting the reconstructed character. For geometry refinement, we develop a skeleton-based thinning deformation algorithm to refine the slim structures represented by the single-line contours. The experimental evaluations and a perceptual user study show that our proposed method outperforms the existing 2D and 3D animation methods and generates high-quality 3D animations from a single character drawing. Please refer to our project page (https://lordliang.github.io/DrawingSpinUp) for the code and generated animations. © 2024 Copyright held by the owner/author(s).
Research Area(s)
- 3D Animation, Character Drawing, Nonphotorealistic Rendering, Style Transfer
Citation Format(s)
DrawingSpinUp: 3D Animation from Single Character Drawings. / ZHOU, Jie; XIAO, Chufeng; LAM, Miu-Ling et al.
Proceedings - SIGGRAPH Asia 2024 Conference Papers. Association for Computing Machinery, Inc, 2024. 98 (Proceedings - SIGGRAPH Asia Conference Papers, SA).
Proceedings - SIGGRAPH Asia 2024 Conference Papers. Association for Computing Machinery, Inc, 2024. 98 (Proceedings - SIGGRAPH Asia Conference Papers, SA).
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review