TY - GEN
T1 - Draco
T2 - 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014
AU - Kazi, Rubaiat Habib
AU - Chevalier, Fanny
AU - Grossman, Tovi
AU - Zhao, Shengdong
AU - Fitzmaurice, George
N1 - Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].
PY - 2014
Y1 - 2014
N2 - We present Draco, a sketch-based interface that allows artists and casual users alike to add a rich set of animation effects to their drawings, seemingly bringing illustrations to life. While previous systems have introduced sketch-based animations for individual objects, our contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. We propose a framework built around kinetic textures, which provide continuous animation effects while preserving the unique timeless nature of still illustrations. This enables many dynamic effects difficult or not possible with previous sketch-based tools, such as a school of fish swimming, tree leaves blowing in the wind, or water rippling in a pond. We describe our implementation and illustrate the repertoire of animation effects it supports. A user study with professional animators and casual users demonstrates the variety of animations, applications and creative possibilities our tool provides.
AB - We present Draco, a sketch-based interface that allows artists and casual users alike to add a rich set of animation effects to their drawings, seemingly bringing illustrations to life. While previous systems have introduced sketch-based animations for individual objects, our contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. We propose a framework built around kinetic textures, which provide continuous animation effects while preserving the unique timeless nature of still illustrations. This enables many dynamic effects difficult or not possible with previous sketch-based tools, such as a school of fish swimming, tree leaves blowing in the wind, or water rippling in a pond. We describe our implementation and illustrate the repertoire of animation effects it supports. A user study with professional animators and casual users demonstrates the variety of animations, applications and creative possibilities our tool provides.
KW - Animation
KW - Direct manipulation
KW - Kinetic textures
KW - Sketching
UR - http://www.scopus.com/inward/record.url?scp=84900412655&partnerID=8YFLogxK
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-84900412655&origin=recordpage
U2 - 10.1145/2556288.2556987
DO - 10.1145/2556288.2556987
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 9781450324731
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 351
EP - 360
BT - CHI 2014: One of a CHInd - Conference Proceedings, 32nd Annual ACM Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 26 April 2014 through 1 May 2014
ER -