Double spline muscle models for human face animation based on video analysis

Sy-Sen Tang, Alan Wee-Chung Liew, Hong Yan

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    1 Citation (Scopus)

    Abstract

    Facial animation has been widely used in different areas such as entertainment and teleconferencing. Using video data to control facial animation is an interesting and difficult problem. In this paper, a novel double B-spline (NURBS) muscle system is proposed to simulate a 3D facial expression and talking animation based on video image. This system can simulate many different expressions of elastic human face. Each muscle is constructed by two non-uniform rational B-spline curves, which better approximate the real muscle system. There are 14 features points to represent facial expressions and we apply a lip contour extraction technique to determine lip shapes.
    Original languageEnglish
    Title of host publication2004 International Symposium on Intelligent Multimedia, Video and Speech Processing, ISIMP 2004
    Pages246-249
    Publication statusPublished - 2004
    Event2004 International Symposium on Intelligent Multimedia, Video and Speech Processing, ISIMP 2004 - Hong Kong, China, Hong Kong
    Duration: 20 Oct 200422 Oct 2004

    Conference

    Conference2004 International Symposium on Intelligent Multimedia, Video and Speech Processing, ISIMP 2004
    Country/TerritoryHong Kong
    CityHong Kong, China
    Period20/10/0422/10/04

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