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Different Layers of Reality. A Retrospective Evaluation on diverse possibilities for digitally preserving memories of the Yunnan Garden as an Immersive Experience

  • Elke Reinhuber*
  • , Benjamin Seide
  • , Ross A. Williams
  • *Corresponding author for this work

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

14 Downloads (CityUHK Scholars)

Abstract

This paper offers an in-depth evaluation and future outlook of the representation of Singapore’s Yunnan Garden, with a central focus on various methods to create an immersive experience. The methods explored include 360-degree video, photogrammetric capture, and detailed photorealistic VR reconstruction. We critically assess their effectiveness and potential in the preservation of cultural and natural heritage in the digital world. The incorporation of interactive elements and the inclusion of motion capture of performers are also thoroughly examined. Challenges faced during implementation are discussed and solutions proposed for future attempts. The paper concludes with an exploration of the current approach to working with Gaussian Splatting as a future outlook. The research goes beyond the objective of preservation by reconstructing the former garden into a virtual cultural heritage application. It delves into diverse narrative and aesthetic experiments, aiming to create artistic interpretations that engage the audience. This endeavour challenged the project team to explore novel visual and aural forms of representation.
Original languageEnglish
Pages617-623
Number of pages7
Publication statusPublished - Jun 2024
Event29th International Symposium on Electronic Art (ISEA 2024): Everywhen - Brisbane Convention & Exhibition Centre, Brisbane, Australia
Duration: 21 Jun 202429 Jun 2024
https://isea2024.isea-international.org/welcome/

Conference

Conference29th International Symposium on Electronic Art (ISEA 2024)
Abbreviated titleISEA2024
PlaceAustralia
CityBrisbane
Period21/06/2429/06/24
Internet address

Research Keywords

  • Digital Ecologies
  • Digital Preservation
  • 360-degree Video
  • Immersive Experience
  • Virtual environments
  • Photogrammetry
  • Interactions
  • Human and Non-human Agents
  • Gaussian Splatting

Publisher's Copyright Statement

  • This full text is made available under CC-BY-NC-ND 4.0. https://creativecommons.org/licenses/by-nc-nd/4.0/

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