Developing Gamification Research in Information Systems
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Detail(s)
Original language | English |
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Title of host publication | 28th Americas Conference on Information Systems, AMCIS 2022 |
Publisher | Association for Information Systems |
ISBN (print) | 9781958200001 |
Publication status | Published - Aug 2022 |
Externally published | Yes |
Publication series
Name | Americas Conference on Information Systems, AMCIS |
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Conference
Title | 28th Americas Conference on Information Systems (AMCIS 2022) |
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Location | Hybrid |
Place | United States |
City | Minneapolis |
Period | 10 - 14 August 2022 |
Link(s)
Document Link | Links
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Link to Scopus | https://www.scopus.com/record/display.uri?eid=2-s2.0-85192551175&origin=recordpage |
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(638f09de-7a7d-4ec5-9916-85ca8c5f93e2).html |
Abstract
Gamification, an umbrella term for incorporating game design elements into non-game systems to make them more engaging and productive, is of interest to Information System (IS) communities, because it has wide applications, such as, gamification designs for workplace, learning and health apps, social media, online communities, and the gig economy. As a multidisciplinary research domain, gamification integrates elements of technology, human motivation, task design, human-computer-interface design, and algorithms/AI design, and is a fertile ground for IS researchers with a variety of different background. There are many challenges in conducting gamification research, including how to get started in this highly multidisciplinary domain, how to identify novel issues of practical and theoretical importance, how to navigate gamification design processes and avoid common pitfalls, and how to add theoretical contributions to the literature on gamification science. This panel is designed to bring together a team of experts on gamification research to explore these issues and other related issues from the audience. © 2022 28th Americas Conference on Information Systems, AMCIS 2022.
Research Area(s)
- Current Issues, Gamification, Gamification Design, Research Gaps
Citation Format(s)
Developing Gamification Research in Information Systems. / Liu, De; Landers, Richard; Lowry, Paul et al.
28th Americas Conference on Information Systems, AMCIS 2022. Association for Information Systems, 2022. (Americas Conference on Information Systems, AMCIS).
28th Americas Conference on Information Systems, AMCIS 2022. Association for Information Systems, 2022. (Americas Conference on Information Systems, AMCIS).
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review