TY - JOUR
T1 - Determinants of friendship in social networking virtual worlds
AU - Chesney, Thomas
AU - Chuah, Swee-Hoon
AU - Hui, Wendy
AU - Hoffmann, Robert
AU - Larner, Jeremy
PY - 2014
Y1 - 2014
N2 - This paper examines the determinants of friendship between two users in a virtual world who are unaware of each other's real identities. Drawing on theories of homophily, heterophily and propinquity, three virtual world behaviours are analysed: avatar appearance, avatar location, and avatar communication. Data are collected on 179 participants interacting in a novel virtual world. The main results show that: (1) avatars did not tend to form friendships with avatars that are similar in appearance to themselves but did tend to form friendships with avatars that are dressed differently from themselves; (2) in terms of location, the closer an avatar stands to other avatars, the more likely the avatar is to receive a friend invitation; and (3) the fewer words an avatar uses in communication, the more likely the avatar is to receive a friend invitation. This paper contributes to theories of virtual world interaction and to using virtual worlds as a data collection platform. © 2014 by the Association for Information Systems.
AB - This paper examines the determinants of friendship between two users in a virtual world who are unaware of each other's real identities. Drawing on theories of homophily, heterophily and propinquity, three virtual world behaviours are analysed: avatar appearance, avatar location, and avatar communication. Data are collected on 179 participants interacting in a novel virtual world. The main results show that: (1) avatars did not tend to form friendships with avatars that are similar in appearance to themselves but did tend to form friendships with avatars that are dressed differently from themselves; (2) in terms of location, the closer an avatar stands to other avatars, the more likely the avatar is to receive a friend invitation; and (3) the fewer words an avatar uses in communication, the more likely the avatar is to receive a friend invitation. This paper contributes to theories of virtual world interaction and to using virtual worlds as a data collection platform. © 2014 by the Association for Information Systems.
KW - Assortativity
KW - Avatar
KW - Online community
KW - Server log
KW - Telemetry
UR - http://www.scopus.com/inward/record.url?scp=84900508490&partnerID=8YFLogxK
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-84900508490&origin=recordpage
U2 - 10.17705/1cais.03472
DO - 10.17705/1cais.03472
M3 - RGC 22 - Publication in policy or professional journal
SN - 1529-3181
VL - 34
SP - 1397
EP - 1416
JO - Communications of the Association for Information Systems
JF - Communications of the Association for Information Systems
IS - 1
M1 - 73
ER -