Design of Serious Games for Blended Learning : Virtual Reality or Augmented Reality?

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

2 Scopus Citations
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Author(s)

  • Lap-Kei Lee
  • Simon K.S. Cheung
  • Fu Lee Wang
  • Yin-Chun Fung
  • Tianyoung Hao
  • Leong Hou U
  • Nga-In Wu

Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationProceedings - 2023 International Symposium on Educational Technology (ISET 2023)
PublisherInstitute of Electrical and Electronics Engineers, Inc.
Pages210-213
ISBN (electronic)979-8-3503-0491-6
Publication statusPublished - 2023

Publication series

NameProceedings - International Symposium on Educational Technology, ISET

Conference

Title9th International Symposium on Educational Technology, ISET 2023
PlaceChina
CityHong Kong
Period17 - 20 July 2023

Abstract

Blended learning has become a popular teaching and learning approach, especially during the COVID-19 pandemic, because it integrates different learning modalities, such as face-to-face instruction, online learning, and self-paced study, to create a more engaging and effective learning experience for students. One of these learning modalities is serious games, which gamify the learning experience to further enhance students' engagement and improve their learning outcomes. Virtual Reality (VR) and Augmented Reality (AR) are two technologies that can be used to create serious games for blended learning. Deciding which technology to use in the design of a serious game can be challenging. This paper provides an overview of the current trends of using VR and AR on serious games for blended learning purposes and examines the considerations to be taken into account in designing such a serious game, which are expected to be useful to practitioners adopting VR/AR and gamification in blended learning environments. © 2023 IEEE.

Research Area(s)

  • augmented reality, blended learning, gamification, serious games, virtual reality

Citation Format(s)

Design of Serious Games for Blended Learning: Virtual Reality or Augmented Reality? / Lee, Lap-Kei; Cheung, Simon K.S.; Wang, Fu Lee et al.
Proceedings - 2023 International Symposium on Educational Technology (ISET 2023). Institute of Electrical and Electronics Engineers, Inc., 2023. p. 210-213 (Proceedings - International Symposium on Educational Technology, ISET).

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review