Design of Serious Games for Blended Learning : Virtual Reality or Augmented Reality?
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
---|---|
Title of host publication | Proceedings - 2023 International Symposium on Educational Technology (ISET 2023) |
Publisher | Institute of Electrical and Electronics Engineers, Inc. |
Pages | 210-213 |
ISBN (electronic) | 979-8-3503-0491-6 |
Publication status | Published - 2023 |
Publication series
Name | Proceedings - International Symposium on Educational Technology, ISET |
---|
Conference
Title | 9th International Symposium on Educational Technology, ISET 2023 |
---|---|
Place | China |
City | Hong Kong |
Period | 17 - 20 July 2023 |
Link(s)
Abstract
Blended learning has become a popular teaching and learning approach, especially during the COVID-19 pandemic, because it integrates different learning modalities, such as face-to-face instruction, online learning, and self-paced study, to create a more engaging and effective learning experience for students. One of these learning modalities is serious games, which gamify the learning experience to further enhance students' engagement and improve their learning outcomes. Virtual Reality (VR) and Augmented Reality (AR) are two technologies that can be used to create serious games for blended learning. Deciding which technology to use in the design of a serious game can be challenging. This paper provides an overview of the current trends of using VR and AR on serious games for blended learning purposes and examines the considerations to be taken into account in designing such a serious game, which are expected to be useful to practitioners adopting VR/AR and gamification in blended learning environments. © 2023 IEEE.
Research Area(s)
- augmented reality, blended learning, gamification, serious games, virtual reality
Citation Format(s)
Design of Serious Games for Blended Learning: Virtual Reality or Augmented Reality? / Lee, Lap-Kei; Cheung, Simon K.S.; Wang, Fu Lee et al.
Proceedings - 2023 International Symposium on Educational Technology (ISET 2023). Institute of Electrical and Electronics Engineers, Inc., 2023. p. 210-213 (Proceedings - International Symposium on Educational Technology, ISET).
Proceedings - 2023 International Symposium on Educational Technology (ISET 2023). Institute of Electrical and Electronics Engineers, Inc., 2023. p. 210-213 (Proceedings - International Symposium on Educational Technology, ISET).
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review