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Design of affectively evocative smart ambient media for learning

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

This study proposes a teaching and research initiative, named SAMAL (Smart AMbience for Affective Learning) that will provide a unique ambient mediated environment for integrating cognitive and affective approaches to enhance learning. Also, this study illustrates a design of SAMAL classroom with affectively evocative scenarios for learning de Bono's six-hat thinking in a course of information management, and proposes a research model to examine the enabling effects of the SAMAL environment on learners' affective experience, learning engagement and creativity. Our empirical results show that SAMAL environment can positively influence the affective experience perceived by learners, encourage their learning engagement, which in turn positively influence their creativity. In particular, the results show that the effect of SAMAL environment on students' learning engagement was mediated by the affective experience they perceived.
Original languageEnglish
Pages (from-to)101-111
JournalComputers and Education
Volume56
Issue number1
DOIs
Publication statusPublished - Jan 2011

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Research Keywords

  • Computer-mediated communication
  • Interactive learning environments
  • Multimedia/hypermedia systems
  • Simulations
  • Virtual reality

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