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Data-driven sequential goal selection model for multi-agent simulation

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

With recent advances in distributed virtual worlds, online users have access to larger and more immersive virtual environments. Sometimes the number of users in virtual worlds is not large enough to make the virtual world realistic. In our paper, we present a crowd simulation algorithm that allows a large number of virtual agents to navigate around the virtual world autonomously by sequentially selecting the goals. Our approach is based on our sequential goal selection model (SGS) which can learn goal-selection patterns from synthetic sequences. We demonstrate our algorithm's simulation results in complex scenarios containing more than 20 goals.
Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
PublisherAssociation for Computing Machinery
Pages107-116
ISBN (Print)9781450332538
DOIs
Publication statusPublished - 11 Nov 2014
Event20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014 - Edinburgh, United Kingdom
Duration: 11 Nov 201413 Nov 2014

Conference

Conference20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014
PlaceUnited Kingdom
CityEdinburgh
Period11/11/1413/11/14

Research Keywords

  • Crowd simulation
  • Data-driven animation
  • Goal selection

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