Dash lane mobile: Exploring hypercasual play to provide accessible physically active breaks

Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

5 Citations (Scopus)

Abstract

Physical activity is a source of pleasure and important for wellbeing. However, for people with mobility impairment, exercise facilities can also be hard to access, increasing the importance of exercising at home. In this work, we explore the potential of hypercasual exergames - games that drastically reduce the amount of setup time - to provide opportunities for physically active and playful breaks throughout the day. Modifying an existing exergame geared toward wheelchair users [16], we report results from a player experience evaluation with eight wheelchair users that suggest a positive user experience, and outline how we seek to further develop the idea of hypercasuality of playful exertion in the future.
Original languageEnglish
Title of host publicationCHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages311-315
ISBN (Electronic)9781450375870
DOIs
Publication statusPublished - Nov 2020
Externally publishedYes
Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020) - Virtual, Ottawa, Canada
Duration: 2 Nov 20205 Nov 2020
https://chiplay.acm.org/2020/

Publication series

NameCHI PLAY - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020)
PlaceCanada
CityOttawa
Period2/11/205/11/20
Internet address

Research Keywords

  • Accessibility
  • Exergames
  • Game design

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