Skip to main navigation Skip to search Skip to main content

Cultivation effects of video games: A longer-term experimental test of first- and second-order effects

Yew Mun Gabriel Chong, Kie Zin Scott Teng, Sok Cheng Amy Siew, Marko M. Skoric

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

This experiment examined cultivation effects resulting from a repeated, longerterm exposure to a violent video game, Grand Theft Auto IV. Over a period of three weeks, participants in the treatment condition played a violent video game in a controlled laboratory setting for a total of 12 hours. Following this period, participants completed a questionnaire which included demographics as well as first- and second-order cultivation measures and their scores were compared with the control group of participants who did not play the game. The findings provide some support for first-order effects, but only very limited support for secondorder cultivation effects. Unexpectedly, second-order effects were in the opposite direction from a theorized one, suggesting a possible counter-cultivation mechanism at work. The theoretical implications of the findings for cultivation research are discussed. © 2012 Guilford Publications, Inc.
Original languageEnglish
Pages (from-to)952-971
JournalJournal of Social and Clinical Psychology
Volume31
Issue number9
DOIs
Publication statusPublished - 2012
Externally publishedYes

Fingerprint

Dive into the research topics of 'Cultivation effects of video games: A longer-term experimental test of first- and second-order effects'. Together they form a unique fingerprint.

Cite this