Creative Technologies and Interdisciplinary Collaboration : A case study on the Aspen Movie Map

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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Author(s)

Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationARTECH 2021
Subtitle of host publication10th International Conference on Digital and Interactive Arts
EditorsAderito Fernandes-Marcos, Paolo Bernardino Bastos, Maria Manuela Lopes, Paulo Bernardino Bastos, António Araújo, Lucas Fabian Olivero, Adérito Fernandes-Marcos
PublisherAssociation for Computing Machinery
Number of pages6
ISBN (print)978-1-4503-8420-9
Publication statusPublished - 13 Oct 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Title10th International Conference on Digital and Interactive Arts: Hybrid Praxis - Art, Sustainability and Technology, ARTECH 2021
PlacePortugal
CityAveiro
Period13 - 15 October 2021

Abstract

Many narratives have been established around Aspen Movie Map: about the interdisciplinary research lab where it was created, its pioneering interactive interface, or the concept of user empowerment and virtual travel. A predecessor of Google Street view and other navigation technology, it was one of the first tools where users could navigate freely through a virtual map. The creativity and innovation of this project resulted from artists and engineers working collaboratively. The question of the work practices and co-creative exchange between artists and technologists has not been analyzed in depth. ‘Collaboration’ and ‘innovation’ are often not clearly defined but presumed as positive attributes in themselves. However, this project along with other early art and technology collaborations has been critically reviewed in its emphasis on novel interfaces and disregard of a potential socio-political or cultural impact.
An analysis of collaborative practices at this research lab can potentially offer new insights to the interpretation of Aspen Movie Map and, more generally, the overall conception of early art and tech labs. In my paper, I analyze the movie map in its collaborative practices to understand how artistic ideas influenced the project in its creative research outcomes.

Research Area(s)

  • And technology collaborations, Art, Art and technology, Art history, History of technology, Media studies, Science

Citation Format(s)

Creative Technologies and Interdisciplinary Collaboration: A case study on the Aspen Movie Map. / Hoth, Janina.
ARTECH 2021: 10th International Conference on Digital and Interactive Arts. ed. / Aderito Fernandes-Marcos; Paolo Bernardino Bastos; Maria Manuela Lopes; Paulo Bernardino Bastos; António Araújo; Lucas Fabian Olivero; Adérito Fernandes-Marcos. Association for Computing Machinery, 2021. 50 (ACM International Conference Proceeding Series).

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review