Creative Digital Art : Young Children’s Video Making Through Practice-Based Learning

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)peer-review

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Detail(s)

Original languageEnglish
Title of host publicationEmbedding STEAM in Early Childhood Education and Care
EditorsCaroline Cohrssen, Susanne Garvis
Place of PublicationCham
PublisherPalgrave Macmillan
Chapter3
Pages41-63
ISBN (Electronic)9783030656249
ISBN (Print)9783030656232, 9783030656263
Publication statusPublished - 2021

Abstract

In this chapter, we focus on digital art as encompassing both the A (the arts) and the T (technology) in STEAM education. In the twenty-first century, digital play is part of young children’s lives. Most young children grow up in technology-rich homes, and they engage in frequent digital play. Video art has also become increasingly popular in children’s worlds. Children can capture moving images creatively using a video recorder. This chapter uses a video-making project with young children as a case study to discuss the potential value of creative digital art in early childhood education. The implementation processes are described for this successful workshop, along with other possible activities for toddlers and children, to undertake with teachers and parents.

Citation Format(s)

Creative Digital Art : Young Children’s Video Making Through Practice-Based Learning. / Leung, Suzannie K. Y.; Choi, Kimburley W. Y.; Yuen, Mantak.

Embedding STEAM in Early Childhood Education and Care. ed. / Caroline Cohrssen; Susanne Garvis. Cham : Palgrave Macmillan, 2021. p. 41-63.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)12_Chapter in an edited book (Author)peer-review