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Cracking Aegis: An Adversarial LLM-based Game for Raising Awareness of Vulnerabilities in Privacy Protection

  • Jiaying Fu (Co-first Author)
  • , Yiyang Lu (Co-first Author)
  • , Zehua Yang
  • , Fiona Nah
  • , RAY LC*
  • *Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Traditional methods for raising awareness of privacy protection often fail to engage users or provide hands-on insights into how privacy vulnerabilities are exploited. To address this, we incorporate an adversarial mechanic in the design of the dialogue-based serious game Cracking Aegis. Leveraging LLMs to simulate natural interactions, the game challenges players to impersonate characters and extract sensitive information from an AI agent, Aegis. A user study (n=22) revealed that players employed diverse deceptive linguistic strategies, including storytelling and emotional rapport, to manipulate Aegis. After playing, players reported connecting in-game scenarios with real-world privacy vulnerabilities, such as phishing and impersonation, and expressed intentions to strengthen privacy control, such as avoiding oversharing personal information with AI systems. This work highlights the potential of LLMs to simulate complex relational interactions in serious games, while demonstrating how an adversarial game strategy provides unique insights for designs for social good, particularly privacy protection. © 2025 Copyright held by the owner/author(s).
Original languageEnglish
Title of host publicationDIS '25
Subtitle of host publicationProceedings of the 2025 ACM Designing Interactive Systems Conference
EditorsNuno Jardim Nunes, Valentina Nisi, Ian Oakley, Qian Yang, Clement Zheng
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages639-662
ISBN (Print)979-8-4007-1485-6
DOIs
Publication statusPresented - 7 Jul 2025
EventACM SIGCHI Conference on Designing Interactive Systems (DIS) 2025 - Funchal, Madeira, Portugal
Duration: 5 Jul 20259 Jul 2025
https://dis.acm.org/2025/

Conference

ConferenceACM SIGCHI Conference on Designing Interactive Systems (DIS) 2025
Abbreviated titleDIS'25
PlacePortugal
CityMadeira
Period5/07/259/07/25
Internet address

Research Keywords

  • serious games
  • LLMs
  • privacy education

RGC Funding Information

  • RGC-funded

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