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Cooperative Overlay Networking for Streaming Media Content

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)peer-review

Abstract

Media streaming has been identified as one of the most popular applications over the Internet. To enable its large-scale deployment, IP multicast represented the earlier attempt, which however failed largely due to concerns regarding scalability, deployment, and support for higher-level functionality. Another attempt includes proxy and caching techniques, which exploit the temporal locality of client requests and deploy a group of proxies to cooperatively improve the overall performance. Recently, peer-to-peer content delivery has emerged as another promising technique. We investigate various solutions proposed for peer-to-peer media streaming and divide them into two categories, tree-based and mesh-based approaches, which still may suffer inefficiencies either due to the vulnerability caused by dynamic end-hosts or the efficiency-latency tradeoff. We thus propose a novel cooperative mesh-tree design, named as mTreebone, which leverages both tree and mesh structures. Through simulations and PlanetLab experiments we demonstrate that our cooperative hybrid solution achieves superior efficiency and robustness. © 2011 John Wiley & Sons, Ltd.
Original languageEnglish
Title of host publicationCooperative Networking
PublisherJohn Wiley & Sons
Pages77-100
ISBN (Print)9780470749159
DOIs
Publication statusPublished - 13 Jul 2011
Externally publishedYes

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • Cooperative overlay
  • Media streaming
  • Mesh
  • MTreebone
  • Pull
  • Push
  • Tree

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