Abstract
Although there is an abundance of 3D models available, most of them exist only in virtual simulation and are not immediately usable as physical objects in the real world. We solve the problem of taking as input a 3D model of a man-made object, and automatically generating the parts and connectors needed to build the corresponding physical object. We focus on furniture models, and we define formal grammars for IKEA cabinets and tables. We perform lexical analysis to identify the primitive parts of the 3D model. Structural analysis then gives structural information to these parts, and generates the connectors (i.e. nails, screws) needed to attach the parts together. We demonstrate our approach with arbitrary 3D models of cabinets and tables available online. © 2011, ACM. All rights reserved.
| Original language | English |
|---|---|
| Article number | 85 |
| Journal | ACM Transactions on Graphics |
| Volume | 30 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - Jul 2011 |
| Externally published | Yes |
Bibliographical note
The publication is also published in Proceedings - ACM SIGGRAPH 2011 papers.Research Keywords
- 3D modeling
- assembly instructions
- exploded view illustrations
- fabrication
- grammar
- procedural modeling
Fingerprint
Dive into the research topics of 'Converting 3D Furniture Models to Fabricatable Parts and Connectors'. Together they form a unique fingerprint.Research output
- 21 Scopus Citations
- 1 RGC 32 - Refereed conference paper (with host publication)
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Converting 3D furniture models to fabricatable parts and connectors
Lau, M., Ohgawara, A., Mitani, J. & Igarashi, T., Aug 2011, Proceedings - ACM SIGGRAPH 2011 papers. Association for Computing Machinery, 85. (ACM Transactions on Graphics; vol. 30).Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
101 Link opens in a new tab Citations (Scopus)
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