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Computational swept volume light painting via robotic non-linear motion

Yaozhun Huang, Sze-Chun Tsang, Miu-Ling Lam*

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Light painting is a photography technique in which light sources are moved in specific patterns while being captured by long exposure. The movements of lights will result in bright strokes or selectively illuminated and colored areas in the scene being captured, thus decorating the real scene with special visual effects without the need for post-production. Light painting is not only a popular activity for hobbyists to express creativities, but also a practice for professional media artists and photographers to produce aesthetic visual arts and commercial photography. In conventional light paintings, the light sources are usually flashlights or other simple handheld lights made by attaching one or multiple LEDs to a stick or a ring. The patterns created are limited to abstract shapes or freehand strokes.
Original languageEnglish
Title of host publicationSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
PublisherAssociation for Computing Machinery
ISBN (Print)9781450343718
DOIs
Publication statusPublished - 24 Jul 2016
EventACM International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH 2016) - Anaheim, United States
Duration: 24 Jul 201628 Jul 2016

Conference

ConferenceACM International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH 2016)
Abbreviated titleSIGGRAPH '16
PlaceUnited States
CityAnaheim
Period24/07/1628/07/16

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Research Keywords

  • Computational light painting
  • Robot
  • Swept volume

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