Abstract
Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research. © 2024 ACM.
| Original language | English |
|---|---|
| Title of host publication | MM'24 |
| Subtitle of host publication | Proceedings of the 32nd ACM International Conference on Multimedia |
| Publisher | Association for Computing Machinery |
| Pages | 2936-2944 |
| ISBN (Print) | 979-8-4007-0686-8 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 32nd ACM International Conference on Multimedia (MM 2024) - Melbourne, Australia Duration: 28 Oct 2024 → 1 Nov 2024 https://2024.acmmm.org/ |
Publication series
| Name | MM - Proceedings of the ACM International Conference on Multimedia |
|---|
Conference
| Conference | 32nd ACM International Conference on Multimedia (MM 2024) |
|---|---|
| Abbreviated title | ACM MM’24 |
| Place | Australia |
| City | Melbourne |
| Period | 28/10/24 → 1/11/24 |
| Internet address |
Funding
This work was supported in part by the Hong Kong Innovation and Technology Commission (InnoHK Project CIMDA), and in part by ITF Project GHP/044/21SZ.
Research Keywords
- 3d scene representation
- compression
- gaussian splatting
- hybrid primitive structure
- rate-constrained optimization
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ITF: Compression, Transmission and National Standardization for Ultra-high-definition VR Videos
WANG, S. (Principal Investigator / Project Coordinator), CHEN, B. (Co-Investigator), KWONG, T. W. S. (Co-Investigator) & ZHU, L. (Co-Investigator)
1/07/23 → …
Project: Research
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