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Abstract
Naming game simulates the process of naming an object by a single word, in which a population of communicating agents can reach global consensus asymptotically through iteratively pair-wise conversations. We propose an extension of the single-word model to a multi-word naming game (MWNG), simulating the case of describing a complex object by a sentence (multiple words). Words are defined in categories, and then organized as sentences by combining them from different categories. We refer to a formatted combination of several words as a pattern. In such an MWNG, through a pair-wise conversation, it requires the hearer to achieve consensus with the speaker with respect to both every single word in the sentence as well as the sentence pattern, so as to guarantee the correct meaning of the saying; otherwise, they fail reaching consensus in the interaction. We validate the model in three typical topologies as the underlying communication network, and employ both conventional and man-designed patterns in performing the MWNG.
| Original language | English |
|---|---|
| Pages (from-to) | 857-868 |
| Journal | Physica A: Statistical Mechanics and its Applications |
| Volume | 490 |
| Online published | 8 Sept 2017 |
| DOIs | |
| Publication status | Published - 15 Jan 2018 |
Research Keywords
- Complex networks
- Multi-word naming game
- Naming game
- Sentence propagation
RGC Funding Information
- RGC-funded
Fingerprint
Dive into the research topics of 'Communicating with sentences: A multi-word naming game model'. Together they form a unique fingerprint.Projects
- 1 Finished
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GRF: Pinning Controllability and Observability for Directed Networks of Non-identical Linear Node Systems with Multi-channel Connections
CHEN, G. (Principal Investigator / Project Coordinator)
1/01/16 → 21/11/18
Project: Research
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