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Collaborate or Separate? Distributed Service Caching in Mobile Edge Clouds

  • Zichuan Xu
  • , Lizhen Zhou
  • , Sid Chi-Kin Chau
  • , Weifa Liang
  • , Qiufen Xia*
  • , Pan Zhou
  • *Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

With the development of 5G technology, mobile edge computing is emerging as an enabling technique to promote Quality of Service (QoS) of network services. In particular, the response latency of network services can be significantly reduced by deploying cloudlets at 5G base stations in mobile edge clouds. Network service providers that usually deploy their services in remote clouds now shift their services from the remote clouds to the network edge in the proximity of users. However, the permanent placement of their services into edge clouds may not be economic, since computing and bandwidth resources in edge clouds are limited and relatively expensive. A smart way is to cache the services that are frequently requested by mobile users in edge clouds. In this paper, we study the problem of service caching in mobile edge network under a mobile service market with multiple network service providers completing for both computation and bandwidth resources of the edge cloud. We propose an Integer Linear Program (ILP) and a randomized rounding algorithm, for the problem without resource sharing among the network service providers. We also devise a distributed and stable game-theoretical mechanism for the problem with resource sharing among the network service providers, with the objective to minimize the social cost of all network service providers, by introducing a novel cost sharing model and a coalition formation game. We analyze the performance of the mechanism by showing a good guaranteed gap between the solution obtained and the optimal one, i.e., Strong Price of Anarchy (SPoA). We finally evaluate the performance of our algorithms by extensive simulations, and the obtained results show that the social cost of all players can be reduced significantly via allowing cooperation among network service providers in service caching.
Original languageEnglish
Title of host publicationIEEE INFOCOM 2020 - IEEE Conference on Computer Communications
PublisherIEEE
Pages2066-2075
ISBN (Electronic)978-1-7281-6412-0
DOIs
Publication statusPublished - Jul 2020
Externally publishedYes
Event39th IEEE Conference on Computer Communications (INFOCOM 2020) - Virtual, Toronto, Canada
Duration: 6 Jul 20209 Jul 2020

Publication series

NameProceedings - IEEE INFOCOM
Volume2020-July
ISSN (Print)0743-166X

Conference

Conference39th IEEE Conference on Computer Communications (INFOCOM 2020)
Abbreviated titleIEEE INFOCOM 2020
PlaceCanada
CityToronto
Period6/07/209/07/20

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Research Keywords

  • coalition formation
  • game theory
  • mobile edge computing
  • Service caching
  • strong price of anarchy

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