Abstract
Methods: Four co-design workshops were conducted in Singapore between February and May 2024 with community and healthcare stakeholders. Participants included 10 middle-aged and older adults (‘current and future older adults’), five healthcare providers, and five community centre staff. These sessions gathered insights and feedback on an initial prototype of the SingaporeWALK (Wearables & Apps in Community Living & Knowledge) app, designed to track physical activity, mental well-being, and dietary habits. Data from usability assessments and stakeholder feedback informed iterative design improvements.
Results: The study identified key user preferences, usability barriers, and engagement strategies essential for designing effective mHealth apps for older adults. Participants emphasised the need for intuitive interfaces, multilingual support, and integrating community-based activities to enhance user experience and engagement. Additionally, participants suggested innovative features such as AI-driven tools to improve accessibility and usability.
Conclusion: The study underscores the importance of user-centric design and stakeholder collaboration in developing effective mHealth solutions for older adults. SingaporeWALK demonstrates the potential of participatory design to address the unique needs of ageing populations, fostering sustained engagement and improving quality of life.
© The Author(s) 2025.
| Original language | English |
|---|---|
| Number of pages | 15 |
| Journal | Digital Health |
| Volume | 11 |
| Online published | 10 Nov 2025 |
| DOIs | |
| Publication status | Published - 2025 |
Funding
This work was supported by the Ministry of Education (MOE) in Singapore under the Social Science and Humanities Fellowship (SSRC2022-SSHR-006), and the National Research Foundation, Prime Minister's Office, Singapore, through its Campus for Research Excellence and Technological Enterprise (CREATE) programme, via the Intra-CREATE Seed Collaboration Grant (NRF2021-ITS009-0012). We would also like to acknowledge that the publication of this research is supported by the Strategic Seed Fund from the City University of Hong Kong (Project number: 7020115).
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Research Keywords
- Consumer participation
- mobile applications
- community-based participatory research
- cell phone
- aged
Publisher's Copyright Statement
- This full text is made available under CC-BY-NC-ND 4.0. https://creativecommons.org/licenses/by-nc-nd/4.0/
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SSF-CityUHK: Gamifying AI-Powered Digital Health Technologies for Brain Health Management Ecosystem (G.A.M.E) in the Greater Bay Area
LEE, E. (Principal Investigator / Project Coordinator), CHAN, W. Y. K. (Co-Principal Investigator), HO, D. (Co-Principal Investigator), JIANG, L. C. (Co-Principal Investigator), KWOK, C. W. R. (Co-Principal Investigator), LI, X. (Co-Principal Investigator) & XIN, M. (Co-Principal Investigator)
1/06/25 → …
Project: Research
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