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Cloud-class Blended Learning Pattern Innovation and Its Applications

  • Hai Liu
  • , Deli Kong*
  • , Zhaoli Zhang*
  • , Jiangbo Shu
  • , Taihe Cao
  • *Corresponding author for this work

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Abstract

    Recently, blended learning has attracted more and more attention by the educational researchers. They often focus on how to combine blended learning with advanced technology to serve the teaching. In this paper, we proposed a novel learning pattern of 'blended plus flipped'. The pattern combined blended learning with flipped classroom, which integrated with offline learning, online learning, and study in class and out of class,. This achieves seamless integration of time and space. We test this idea using the course of 'Educational Technology Research Method' and the experimental result demonstrates that blended learning pattern outperforms the traditional learning pattern. It is found that the time length of online learning and the active degree of the forum are the major factors affecting the blended learning pattern.
    Original languageEnglish
    Title of host publicationProceedings - 2017 International Symposium on Educational Technology, ISET 2017
    EditorsFu Lee Wang, Oliver Au, Kwan Keung Ng, Junjie Shang, Reggie Kwan
    PublisherIEEE Computer Society
    Pages19-23
    ISBN (Print)9781509030309, 9781509030316
    DOIs
    Publication statusPublished - Jun 2017
    Event2017 International Symposium on Educational Technology (ISET 2017) - City University of Hong Kong, Hong Kong, China
    Duration: 27 Jun 201729 Jun 2017
    https://hksmic.org.hk/iset/2017/index.htm
    https://ieeexplore.ieee.org/xpl/conhome/8004096/proceeding

    Conference

    Conference2017 International Symposium on Educational Technology (ISET 2017)
    Abbreviated titleISET 2017
    PlaceHong Kong, China
    Period27/06/1729/06/17
    Internet address

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 4 - Quality Education
      SDG 4 Quality Education

    Research Keywords

    • Blended learning pattern
    • Flipped classroom
    • Hstar platform

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