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Closing the loop between motion planning and task execution using real-time GPU-based planners

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Many task execution techniques tend to repeatedly invoke motion planning algorithms in order to perform complex tasks. In order to accelerate the perform of such methods, we present a real-time global motion planner that utilizes the computational capabilities of current many-core GPUs (graphics processing units). Our approach is based on randomized sample-based planners and we describe highly parallel algorithms to generate samples, perform collision queries, nearest-neighbor computations, local planning and graph search to compute collision-free paths for rigid robots. Our approach can efficiently solve the single-query and multiquery versions of the planning problem and can obtain one to two orders of speedup over prior CPU-based global planning algorithms. The resulting GPU-based planning algorithm can also be used for real-time feedback for task execution in challenging scenarios. Copyright © 2010, Association for the Advancement of Artificial Intelligence. All rights reserved.
Original languageEnglish
Title of host publicationAAAI Workshop - Technical Report
Pages43-47
VolumeWS-10-01
Publication statusPublished - 2010
Externally publishedYes
Event2010 AAAI Workshop - Atlanta, GA, United States
Duration: 11 Jul 201011 Jul 2010

Publication series

Name
VolumeWS-10-01

Conference

Conference2010 AAAI Workshop
PlaceUnited States
CityAtlanta, GA
Period11/07/1011/07/10

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