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Cities in electronic games: how they present and impact real urban areas?

  • Haochen Shi*
  • , Yutong Li
  • , Yi Kong
  • , Yuhan Ji
  • , Qiqi Liu
  • , Hao Huang
  • , Miaoxi Zhao
  • *Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

11 Downloads (CityUHK Scholars)

Abstract

This study investigates the interactions between virtual cities in electronic (video) games and real urban environments, highlighting a significant gap in the literature regarding the influence of real cities on virtual counterparts and vice versa. Drawing on classical urban theories, it sets two primary objectives: to systematically review how real cities are represented in games and to explore the impacts of virtual cities on real urban areas. Through typological analysis, it identifies two pathways – form and function – through which real cities manifest in games, using specific cases like Cities: Skylines to illustrate these pathways. The principle for virtual city design is also outlined, with an emphasis on the “selection” and “subtraction” of real urban elements in designing processes. Additionally, it discusses how virtual cities impact urban tourism, fostering phenomena like anime pilgrimages, and urban planning, and enhancing public engagement in planning processes. Finally, this research contributes to some newly emerging theories such as Digital Twins by elucidating the interactive relationship between physical and virtual urban spaces. © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group on behalf of the Architectural Institute of Japan, Architectural Institute of Korea and Architectural Society of China.
Original languageEnglish
Pages (from-to)4517–4531
Number of pages15
JournalJournal of Asian Architecture and Building Engineering
Volume24
Issue number5
Online published24 Sept 2024
DOIs
Publication statusPublished - 2025

Funding

This paper was funded by National Natural Science Foundation of China [Grant number 52178037].

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities
  2. SDG 12 - Responsible Consumption and Production
    SDG 12 Responsible Consumption and Production
  3. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Research Keywords

  • Electronic games
  • tourism
  • urban physical areas
  • urban planning
  • virtual cities

Publisher's Copyright Statement

  • This full text is made available under CC-BY-NC 4.0. https://creativecommons.org/licenses/by-nc/4.0/

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