Children and video games : Addiction, engagement, and scholastic achievement

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

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Author(s)

Detail(s)

Original languageEnglish
Pages (from-to)567-572
Journal / PublicationCyberpsychology and Behavior
Volume12
Issue number5
Publication statusPublished - 1 Oct 2009
Externally publishedYes

Abstract

The aim of this study is to assess the relationship between video gaming habits and elementary school students' academic performance. More specifically, we seek to examine the usefulness of a distinction between addiction and high engagement and assess the predictive validity of these concepts in the context of scholastic achievement. Three hundred thirty-three children ages 8 to 12 years from two primary schools in Singapore were selected to participate in this study. A survey utilizing Danforth's Engagement-Addiction (II) scale and questions from DSM-IV was used to collect information from the schoolchildren, while their grades were obtained directly from their teachers. The findings indicate that addiction tendencies are consistently negatively related to scholastic performance, while no such relationship is found for either time spent playing games or for video game engagement. The implications of these findings are discussed. © 2009, Mary Ann Liebert, Inc.

Citation Format(s)

Children and video games : Addiction, engagement, and scholastic achievement. / Skoric, Marko M.; Teo, Linda Lay Ching; Neo, Rachel Lijie.

In: Cyberpsychology and Behavior, Vol. 12, No. 5, 01.10.2009, p. 567-572.

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review