Abstract
Human interactions with virtual objects differ from those with real objects. Understanding these differences is essential for improving human-virtual interaction. This study examined movement time (MT) during pointing tasks in physical and AR environments and tested whether a highlighted background enhances AR performance. A within-subject block-factorial experiment with 32 participants investigated the effects of index of difficulty (ID), movement angle, gender, hand dominance, and background design on MT. Results showed that MT in AR was approximately three times longer than in physical settings. The MT disparity between the two environments was influenced by ID, movement angle, and background design. Highlighted backgrounds reduced MT in AR, particularly at higher IDs and in longitudinal movements. Predictive MT models further revealed that, in physical settings, ballistic and visually controlled phases were segmented at an optimal ID of 6.13, whereas AR movements were predominantly visually controlled. These findings inform AR design for periuser interactions.
© 2025 Taylor & Francis Group, LLC
© 2025 Taylor & Francis Group, LLC
| Original language | English |
|---|---|
| Number of pages | 18 |
| Journal | International Journal of Human-Computer Interaction |
| Online published | 17 Sept 2025 |
| DOIs | |
| Publication status | Online published - 17 Sept 2025 |
Funding
This study was funded by the National Natural Science Foundation of China [Grant No. 72401140].
Research Keywords
- Human-virtual object interaction
- visual perception cue
- augmented reality
- Fitts' law
Publisher's Copyright Statement
- COPYRIGHT TERMS OF DEPOSITED POSTPRINT FILE: This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 17 Sept 2025, available online: https://www.tandfonline.com/doi/full/10.1080/10447318.2025.2558018.
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