Chaos at the Europoort : Performance, Empathy and Materiality in Euro Truck Simulator 2

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (without host publication)peer-review

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Detail(s)

Original languageEnglish
Publication statusPublished - 30 Nov 2017

Conference

Title11th International Philosophy of Computer Games Conference (PCG2017)
LocationJagellonian University
PlacePoland
CityKrakow
Period28 November - 1 December 2017

Abstract

This paper discusses the conditions of possibility for relating to, understanding, and appreciating “gameplay performances”, that is, computer games as played by other people, through an existential-ludological and phenomenological analysis of 'mundane vehicle simulators', in particular Euro Truck Simulator 2 (2012, later ETS2) with TruckersMP multiplayer mod (2014). It appears that as facing the player with a distinctive existential condition characteristic to computer games, but lacking many of the other characteristics commonly associated with computer games, mundane vehicle simulator like ETS2 provides a ‘test case’, which allows ‘isolating’ the effects its distinctive existential condition has to the nature of technology-enabled performance, thus opening new avenues of enquiry in the relatively untheorised area of gameplay as performance (Fernandez-Vara 2008; Owen 2017; Causey 2003; Dixon 2007);

Research Area(s)

  • computer games, performativity, performance, philosophy of technology, philosophy of computer games, performance studies, creative media

Bibliographic Note

Information for this record is provided by the author(s) concerned.

Citation Format(s)

Chaos at the Europoort: Performance, Empathy and Materiality in Euro Truck Simulator 2. / LEINO, Olli Tapio.
2017. Paper presented at 11th International Philosophy of Computer Games Conference (PCG2017), Krakow, Poland.

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (without host publication)peer-review