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Cartoon image vectorization based on shape subdivision

Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review

Abstract

This paper presents a non-pixel-based skeletonization method for vectorizing cartoon images. The constrained Delaunay triangulation technique is applied to subdivide a shape into a set of non-overlapping triangles. Then, certain triangles in the triangulation are merged to remove artifacts. The skeleton of a shape is obtained from the skeletons of its constituent parts. Experiment results show that the proposed method is more accurate and efficient than a typical thinning method.
Original languageEnglish
Title of host publicationProceedings of Computer Graphics International Conference, CGI
Pages225-231
Publication statusPublished - 2001
Externally publishedYes
EventComputer Graphics International 2001 - Hong Kong, Japan
Duration: 3 Jun 2001 → 6 Jul 2001

Conference

ConferenceComputer Graphics International 2001
PlaceJapan
CityHong Kong
Period3/06/01 → 6/07/01

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