Abstract
This paper presents a non-pixel-based skeletonization method for vectorizing cartoon images. The constrained Delaunay triangulation technique is applied to subdivide a shape into a set of non-overlapping triangles. Then, certain triangles in the triangulation are merged to remove artifacts. The skeleton of a shape is obtained from the skeletons of its constituent parts. Experiment results show that the proposed method is more accurate and efficient than a typical thinning method.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of Computer Graphics International Conference, CGI |
| Pages | 225-231 |
| Publication status | Published - 2001 |
| Externally published | Yes |
| Event | Computer Graphics International 2001 - Hong Kong, Japan Duration: 3 Jun 2001 → 6 Jul 2001 |
Conference
| Conference | Computer Graphics International 2001 |
|---|---|
| Place | Japan |
| City | Hong Kong |
| Period | 3/06/01 → 6/07/01 |
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