@inproceedings{a9dad8141c9f4ea8a28b5473c2852078,
title = "cARd: Mixed Reality Approach for a Total Immersive Analog Game Experience",
abstract = "In this paper, we explore the next generation of analog game (i.e., board and card games) experiences by combining a traditional analog game with mixed reality technology. First, we transfer an existing analog game into a virtual reality (VR) environment that enhanced the gameplay with an animated model, visual effects, and sound effects. Second, we implement a multi-player interaction to allow collaborative play in virtual environments even when players are isolated from each other physically. Third, we conduct an experiment to compare the VR environment with the original analog game. Finally, we showcase cARd, the resulting collaborative mixed reality version of the game that combines the strength of the traditional analog game with VR by using both VR and augmented reality (AR) technology. This mixed reality approach aims to enhance the player experience while keeping the benefits of the traditional analog game, in particular manipulating tangible objects.",
keywords = "Analog games, Augmented reality, Extended reality, Mixed reality, Virtual reality, Analog games, Augmented reality, Extended reality, Mixed reality, Virtual reality, Analog games, Augmented reality, Extended reality, Mixed reality, Virtual reality",
author = "Yuxuan Liu and Yuanchu Si and Ray Lc and Casper Harteveld",
year = "2020",
month = nov,
doi = "10.1007/978-3-030-63089-8\_58",
language = "English",
isbn = "9783030630881",
volume = "2",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer ",
pages = "889--906",
editor = "Kohei Arai and Supriya Kapoor and Rahul Bhatia",
booktitle = "Proceedings of the Future Technologies Conference (FTC) 2020",
note = "Future Technologies Conference (FTC 2020), FTC 2020 ; Conference date: 05-11-2020 Through 06-11-2020",
}