Building the “Complete Game” : An Overview Study of a Development Strategy for Geo AR Mobile Games

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

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Author(s)

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Detail(s)

Original languageEnglish
Title of host publicationHCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games
Subtitle of host publication24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings
EditorsGabriele Meiselwitz, Abbas Moallem, Panayiotis Zaphiris, Andri Ioannou, Robert A. Sottilare, Jessica Schwarz, Xiaowen Fang
Place of PublicationCham
PublisherSpringer 
Pages604–622
ISBN (Electronic)978-3-031-22131-6
ISBN (Print)978-3-031-22130-9
Publication statusPublished - 2022

Publication series

NameLecture Notes in Computer Science
Volume13517
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Title24th International Conference on Human-Computer Interaction (HCII 2022)
LocationVirtual
Period26 June - 1 July 2022

Abstract

This paper presents a bibliometric analysis and literature review on the Geo AR mobile game, a new form of video game enabled by geolocation and augmented reality technology. The definition of the Geo AR mobile game, its development history and business status are identified and with the current research topics around it. It’s noted that there is a prevailing problem of sustainable success among Geo AR mobile games, and it is little addressed in current academic conversations. Therefore, this paper proposes that Geo AR mobile games should be built as the “complete game” for sustainable success.

Research Area(s)

  • Geo AR mobile games, Location-based augmented reality mobile games, Bibliometric analysis, Literature review, Overview study, Complete game

Citation Format(s)

Building the “Complete Game” : An Overview Study of a Development Strategy for Geo AR Mobile Games. / Liu, Hugh Xuechen.

HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings. ed. / Gabriele Meiselwitz; Abbas Moallem; Panayiotis Zaphiris; Andri Ioannou; Robert A. Sottilare; Jessica Schwarz; Xiaowen Fang. Cham : Springer , 2022. p. 604–622 (Lecture Notes in Computer Science; Vol. 13517).

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review