BlueJ-UML : Learning Object-Oriented Programming Paradigm using Interactive Programming Environment

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

5 Scopus Citations
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Detail(s)

Original languageEnglish
Title of host publicationProceedings - 2018 International Symposium on Educational Technology, ISET 2018
PublisherInstitute of Electrical and Electronics Engineers, Inc.
Pages47-51
ISBN (print)9781538672082, 9781538672099
Publication statusPublished - Jul 2018

Conference

Title4th International Symposium on Educational Technology (ISET 2018)
LocationOsaka, Japan
PlaceJapan
CityOsaka
Period31 July - 2 August 2018

Abstract

Most of the students coming from various different backgrounds find software programming a difficult subject to learn and master, especially in learning the concept of object-oriented programming. Because they must be able to model physical beings into virtualized objects and define complex object relationships in their designs for object interactions in a very abstract fashion that is not easily understood. This study is an attempt to introduce a unique interactive learning platform to students learning Java programming, which was designed with a set of object-oriented programming pedagogical considerations in mind. This study further extends and enhances with model-driven software development technique, such that to supporting unified modelling language (UML) class diagrams and code fragments generation in order to ease the learning needs of students, a unique way to learn fundamental programming concepts. This paper introduces a new online interactive platform and environment called BlueJ-UML, which is to help students to learn and practice object-oriented programming in class. It also evaluates the success outcome of the proposed new learning method through a Technology Acceptance Model Framework, and that followed by a comprehensive statistical analysis to assess improved academic performance of the students. The result was encouraging: Student programming capability had been significantly elevated and was positively correlated to their overall perception and adoption of this new technique introduced in the class.

Research Area(s)

  • Interactive Programming Environment, Object-oriented Programming, Online Platform and Environment, Technology Acceptance Model

Bibliographic Note

Research Unit(s) information for this record is provided by the author(s) concerned.

Citation Format(s)

BlueJ-UML: Learning Object-Oriented Programming Paradigm using Interactive Programming Environment. / Keung, Jacky; Xiao, Yan; Mi, Qing et al.
Proceedings - 2018 International Symposium on Educational Technology, ISET 2018. Institute of Electrical and Electronics Engineers, Inc., 2018. p. 47-51 8456188.

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review