Blue noise sampling using an N-body simulation-based method

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

3 Scopus Citations
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Author(s)

Detail(s)

Original languageEnglish
Pages (from-to)823-832
Journal / PublicationVisual Computer
Volume33
Issue number6-8
Online published3 May 2017
Publication statusPublished - Jun 2017
Externally publishedYes

Conference

Title34th Computer Graphics International Conference (CGI'17)
PlaceJapan
CityYokohama
Period27 - 30 June 2017

Abstract

We present a physically based blue noise sampling approach which can be evaluated efficiently by using the N-body simulation method. A set of sample points is modeled as electrically charged particles on an imaginary 2D plane where they self-organize by movement to minimize the electrostatic force that they each experience. The resulting particles’ positions at equilibrium exhibit an equidistant neighborhood characteristic that fulfills the essential requirement of a quality blue noise point set. We propose to use the Velocity Verlet algorithm commonly used in molecular dynamics simulation as our integration method, and we apply custom adaptation to improve the convergence rate for our purpose. Our method uses the magnitude of electrical charge of particles as an intuitive control parameter of the spectral behavior of the generated blue noise point sets. We are able to obtain high-quality blue noise point sets comparable to the state-of-the-art results, and we have also implemented a simple GPU application to evaluate our method on the image stippling application.

Research Area(s)

  • Blue noise sampling, N-body simulation, Physically based method

Citation Format(s)

Blue noise sampling using an N-body simulation-based method. / Wong, Kin-Ming; Wong, Tien-Tsin.

In: Visual Computer, Vol. 33, No. 6-8, 06.2017, p. 823-832.

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review