Blended learning supports in Chinese architectures with 360 degree VR contents and 3D modelling VR contents

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

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Author(s)

  • Siu Wo Tarloff Im
  • Pit Ho Patrio Chiu
  • Lin Li

Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationICEMT 2019 - 2019 3rd International Conference on Education and Multimedia Technology
PublisherAssociation for Computing Machinery
Pages94-98
ISBN (Print)978-1-4503-7210-7
Publication statusPublished - Jul 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Title3rd International Conference on Education and Multimedia Technology, ICEMT 2019
PlaceJapan
CityNagoya
Period22 - 25 July 2019

Abstract

General Education (GE) module is a basic requirement for students who are studying undergraduate programmes in City University of Hong Kong (CityU). Several study areas are included in the GE curriculum design to achieve the all-round training objectives, although College-specified courses might be varied for different college or school. It is always a challenge for teaching staff to engage students in science and engineering GE module; particular VR activities are designed in supporting blended learning approach. The study survey was undertaken with 88 samples while the students finished both VR activities with a 5-point Likert scale, and the mean comparison on the “ease of use” study was conducted with a t-test. The acceptance level with high mean values is found with using VR activities to enhance students' learning experience. Also, there is no significant difference in the “ease of use” studies while comparing two types of VR contents. Both the VR contents using 360-degree production and 3D modelling production have their limitations, which are deficient interactive features and lack of real-world image projection. Moreover, the development of teaching pedagogies with virtual tours are discussed; production workflow, features, and limitations of these two VR content types are recorded for review and future enhancement.

Research Area(s)

  • 360-degree, 3D Modelling, Blended Learning, Virtual Learning Environment, Virtual Reality

Citation Format(s)

Blended learning supports in Chinese architectures with 360 degree VR contents and 3D modelling VR contents. / Tarloff Im, Siu Wo; Patrio Chiu, Pit Ho; Li, Lin.

ICEMT 2019 - 2019 3rd International Conference on Education and Multimedia Technology. Association for Computing Machinery, 2019. p. 94-98 (ACM International Conference Proceeding Series).

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review