Abstract
General Education (GE) module is a basic requirement for students who are studying undergraduate programmes in City University of Hong Kong (CityU). Several study areas are included in the GE curriculum design to achieve the all-round training objectives, although College-specified courses might be varied for different college or school. It is always a challenge for teaching staff to engage students in science and engineering GE module; particular VR activities are designed in supporting blended learning approach. The study survey was undertaken with 88 samples while the students finished both VR activities with a 5-point Likert scale, and the mean comparison on the “ease of use” study was conducted with a t-test. The acceptance level with high mean values is found with using VR activities to enhance students' learning experience. Also, there is no significant difference in the “ease of use” studies while comparing two types of VR contents. Both the VR contents using 360-degree production and 3D modelling production have their limitations, which are deficient interactive features and lack of real-world image projection. Moreover, the development of teaching pedagogies with virtual tours are discussed; production workflow, features, and limitations of these two VR content types are recorded for review and future enhancement.
| Original language | English |
|---|---|
| Title of host publication | ICEMT 2019 - 2019 3rd International Conference on Education and Multimedia Technology |
| Publisher | Association for Computing Machinery |
| Pages | 94-98 |
| ISBN (Print) | 978-1-4503-7210-7 |
| DOIs | |
| Publication status | Published - Jul 2019 |
| Event | 3rd International Conference on Education and Multimedia Technology, ICEMT 2019 - Nagoya, Japan Duration: 22 Jul 2019 → 25 Jul 2019 |
Publication series
| Name | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 3rd International Conference on Education and Multimedia Technology, ICEMT 2019 |
|---|---|
| Place | Japan |
| City | Nagoya |
| Period | 22/07/19 → 25/07/19 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Research Keywords
- 360-degree
- 3D Modelling
- Blended Learning
- Virtual Learning Environment
- Virtual Reality
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