Abstract
Past research has revealed that by down-sampling the projected intensity profile of a source object scene with a regular sampling lattice, a binary Fresnel hologram can be generated swiftly to preserve favorable quality on its reconstructed image. However, this method also results in a prominent textural pattern which is conflicting to the geometrical profile of the object scene, leading to an unnatural visual perception. In this paper, we shall overcome this problem with a down-sampling process that is adaptive to the geometry of the object. Experimental results demonstrate that by applying our proposed method to generate a binary hologram, the reconstructed image is rendered with a texture which abides with the shape of the three-dimensional object(s). © 2014 Published by Elsevier B.V.
| Original language | English |
|---|---|
| Pages (from-to) | 8-13 |
| Journal | Optics Communications |
| Volume | 319 |
| DOIs | |
| Publication status | Published - 15 May 2014 |
Research Keywords
- Computer generated hologram
- Grid lattice down-sampling
- Hologram binarization
- Rendering
Fingerprint
Dive into the research topics of 'Binary hologram generation based on shape adaptive sampling'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver