Abstract
In this paper, we provide a bidirectional shadow rendering method to render shadows between real and virtual objects in the 360° videos in real time. We construct a 3D scene approximation from the current output viewpoint to approximate the real scene geometry nearby in the video. Then, we propose a ray casting based algorithm to determine the shadow regions on the virtual objects cast by the real objects. After that, we introduce an object-aware shadow mapping method to cast shadows from virtual objects to real objects. Finally, we use a shadow intensity estimation algorithm to determine the shadow intensity of virtual objects and real objects to obtain shadows consistent with the input 360° video. The experiment results prove the effectiveness of our bidirectional shadow rendering method for mixed 360° videos. Our method can generate visually realistic shadows for virtual objects and real objects in 360° video in realtime, and make virtual objects more natural to integrate with real scenes in 360° videos of the mixed reality applications. ©2021 IEEE
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021) |
| Publisher | IEEE |
| Pages | 170-178 |
| ISBN (Electronic) | 978-0-7381-2556-5 |
| DOIs | |
| Publication status | Published - 10 May 2021 |
| Externally published | Yes |
| Event | 28th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021) - Virtual, Lisboa, Portugal Duration: 27 Mar 2021 → 3 Apr 2021 |
Conference
| Conference | 28th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021) |
|---|---|
| Abbreviated title | IEEE VR 2021 |
| Place | Portugal |
| City | Lisboa |
| Period | 27/03/21 → 3/04/21 |
Research Keywords
- Mixed reality-360°
- videos-Shadow rendering
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