Abstract
Ray-casting is a fundamental 3D target acquisition technique in virtual environments. With ray-casting, users emit a ray to highlight a desired target before pressing a button to select it; however, due to hand tremor, tracker jitter, and the Heisenberg effect, the ray direction can be shifted during the button pressing process, causing wrong selections. To improve selection accuracy, instead of selecting an object at a button press, we backtrack the interaction history to the time when the desired target is highlighted and select that instead. Inspired by Kopper et al.’s predictive model of distal pointing, we hypothesized that the optimal backtrack time depends on the object's angular size. We validated our hypothesis through an experiment and implemented BackTracer based on the results. Moreover, BackTracer was evaluated against basic ray-casting, state-of-the-art history-based ray-casting, and state-of-the-art progressive refinement ray-casting, and results indicated that BackTracer significantly improved the accuracy and selection efficiency, making it a promising technique for 3D target acquisition. © 2023 3 Published by Elsevier Ltd.
| Original language | English |
|---|---|
| Article number | 103045 |
| Journal | International Journal of Human-Computer Studies |
| Volume | 176 |
| Online published | 12 Apr 2023 |
| DOIs | |
| Publication status | Published - Aug 2023 |
| Externally published | Yes |
Research Keywords
- 3D selection
- Backtracking time interval
- Interaction history
- Ray-casting
- Target acquisition
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