Back-mirror : Back-of-device one-handed interaction on smartphones
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | SA 2016 - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications |
Publisher | Association for Computing Machinery, Inc |
ISBN (print) | 9781450345514 |
Publication status | Published - Dec 2016 |
Conference
Title | 2016 SIGGRAPH ASIA Mobile Graphics and Interactive Applications, SA 2016 |
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Place | China |
City | Macau |
Period | 5 - 8 December 2016 |
Link(s)
Abstract
We present Back-Mirror, a low-cost camera-based approach for widening the interaction space on the back surface of a smartphone by using mirror reflection. Back-Mirror consists of two main parts: a smartphone accessory with a mirror that can reflect the back surface to the rear-facing camera of the phone, and a computer-vision algorithm for gesture recognition based on the visual pattern on the back surface. Our approach captures the finger position on the back surface, and tracks finger movement with higher resolution than the previous methods. We further designed a set of intuitive gestures that can be recognized by Back-Mirror, including swiping up, down, left and right, tapping left, middle, right, and holding gestures. Furthermore, we created applications of Back-of-device, such as game, media player, photo gallery, and unlock mechanism, allowing users to experience the use of Back-Mirror gestures in the real-life scenarios.
Research Area(s)
- Back-of-device, Camera, Gestures, Mobile interaction, Motion sensing, Smartphone
Citation Format(s)
Back-mirror: Back-of-device one-handed interaction on smartphones. / Wong, Pui Chung; Fu, Hongbo; Zhu, Kening.
SA 2016 - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications. Association for Computing Machinery, Inc, 2016. 13.
SA 2016 - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications. Association for Computing Machinery, Inc, 2016. 13.
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review