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Automating approximation analysis for Nash equilibria algorithms in two-player games

  • Xiaotie Deng*
  • , Dongchen Li
  • , Hanyu Li
  • *Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Computing polynomial-time approximate Nash equilibria (NE) is a fundamental problem in algorithmic game theory, with deep connections to the complexity class TFNP. Recent advances in approximate NE algorithms have become increasingly sophisticated, making the verification of their approximation guarantees both complex and error-prone. We present the first automated method for analyzing approximation bounds of algorithms for two-player normal-form games. Given any algorithm that computes approximate NE, our approach automatically derives tight approximation bounds using constraint programming techniques. We demonstrate the effectiveness of our method by applying it to all known algorithms in the literature, reproducing their manually-proven approximation bounds within seconds and without human intervention. Our results provide both a powerful verification tool and new insights into the structure of approximate equilibrium computation. © 2025 Elsevier Inc. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
Original languageEnglish
Article number105362
JournalInformation and Computation
Volume307
Online published2 Oct 2025
DOIs
Publication statusPublished - Nov 2025
Externally publishedYes

Funding

This work was partially supported by the National Natural Science Foundation of China (Grant No. NSFC 62572010) and Understanding Cognitive Rationality of Large Language Model (MSRA). We thank Ruyi Ji for valuable comments about the writing of this paper.

Research Keywords

  • Algorithmic game theory
  • Approximation algorithms
  • Automated algorithm analysis
  • Nash equilibrium
  • Verification

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