Automatic content creation for games to train students distinguishing similar Chinese characters

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

1 Scopus Citations
View graph of relations

Author(s)

Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationAdvances in Web Based Learning - ICWL 2009
Subtitle of host publication8th International Conference, Proceedings
PublisherSpringer Verlag
Pages215-224
Volume5686 LNCS
ISBN (Print)364203425, 9783642034251
Publication statusPublished - 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5686 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Title8th International Conference on Web Based Learning, ICWL 2009
PlaceGermany
CityAachen
Period19 - 21 August 2009

Abstract

In learning Chinese, many students often have the problem of mixing up similar characters. This can cause misunderstanding and miscommunication in daily life. It is thus important for students learning the Chinese language to be able to distinguish similar characters and understand their proper usage. In this paper, we propose a game style framework in which the game content in identifying similar Chinese characters in idioms and words is created automatically. Our prior work on analyzing students' Chinese handwriting can be applied in the similarity measure of Chinese characters. We extend this work by adding the component of radical extraction to speed up the search process. Experimental results show that the proposed method is more accurate and faster in finding more similar Chinese characters compared with the baseline method without considering the radical information. © 2009 Springer Berlin Heidelberg.

Research Area(s)

  • Automatic content creation, E-learning, Game, Radical extraction, Similar Chinese characters

Citation Format(s)

Automatic content creation for games to train students distinguishing similar Chinese characters. / Lai, Kwong-Hung; Leung, Howard; Tang, Jeff K. T.

Advances in Web Based Learning - ICWL 2009: 8th International Conference, Proceedings. Vol. 5686 LNCS Springer Verlag, 2009. p. 215-224 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5686 LNCS).

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review