TY - GEN
T1 - AutoJam
T2 - 12th ACM Conference on Designing Interactive Systems, DIS 2017
AU - Krome, Sven
AU - Batty, Joshua
AU - Greuter, Stefan
AU - Holopainen, Jussi
N1 - Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].
PY - 2017/6/10
Y1 - 2017/6/10
N2 - AutoJam is an interactive music listening experience played on an inactive steering wheel of an autonomous car. By designing AutoJam, our aim was to make in-car music interactive and align music creation with the progression of the traffic situation. Besides being a fun and creative activity for frustrating stop-and-go traffic, AutoJam helps to understand the building blocks of in-car performances. In order to explore the impact of AutoJam, we conducted an in-situ user study with 14 participants. From the findings, we constructed a map of experiential dimensions of AutoJam and found that player's experience, constitute itself through a continuous shifting between those dimensions. Reflecting on this process, we discuss four building blocks of in-car performances. Ultimately, this work aims to frame autonomous driving in difficult traffic as a creative and playful activity promoting situational awareness and musical expression.
AB - AutoJam is an interactive music listening experience played on an inactive steering wheel of an autonomous car. By designing AutoJam, our aim was to make in-car music interactive and align music creation with the progression of the traffic situation. Besides being a fun and creative activity for frustrating stop-and-go traffic, AutoJam helps to understand the building blocks of in-car performances. In order to explore the impact of AutoJam, we conducted an in-situ user study with 14 participants. From the findings, we constructed a map of experiential dimensions of AutoJam and found that player's experience, constitute itself through a continuous shifting between those dimensions. Reflecting on this process, we discuss four building blocks of in-car performances. Ultimately, this work aims to frame autonomous driving in difficult traffic as a creative and playful activity promoting situational awareness and musical expression.
KW - Autonomous driving
KW - Design
KW - Games
KW - Improvisation
KW - Music
UR - https://www.scopus.com/pages/publications/85023196357
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-85023196357&origin=recordpage
U2 - 10.1145/3064663.3064758
DO - 10.1145/3064663.3064758
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 9781450349222
T3 - DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
SP - 441
EP - 450
BT - DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
PB - Association for Computing Machinery
Y2 - 10 June 2017 through 14 June 2017
ER -