Augmented Fauna and Glass Mutations : A Dialogue Between Material and Technique in Glassblowing and 3D Printing

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

9 Scopus Citations
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Detail(s)

Original languageEnglish
Pages (from-to)336-342
Journal / PublicationLeonardo
Volume51
Issue number4
Online published10 Aug 2018
Publication statusPublished - Aug 2018

Conference

Title45th SIGGRAPH Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2018: GENERATIONS
LocationVancouver Convention Centre
PlaceCanada
CityVancouver
Period12 - 16 August 2018

Abstract

3D printing allows unprecedented freedom in the design and manufacturing of even the most geometric complex forms—seemingly through a simple click of a button. In comparison, the making of glass is an analogue craftsmanship, coordinating an intricate interplay of individual tools and personal skills, giving shape to a material during the short time of its temperature-based plasticity. The two artworks discussed in this article, Augmented Fauna and Glass Mutations, were created during the artist’s residence at the Pilchuck Glass School and articulate a synthesis between digital workflows and traditional craft processes to establish a digital craftsmanship.

Bibliographic Note

Full text of this publication does not contain sufficient affiliation information. Related Research Unit(s) information for this record is supplemented by the author(s) concerned. The publication is also published in ACM SIGGRAPH 2018 Art Gallery.