ASMR, a Sound Art : Experiences from Online Classes in Music and Multimedia
Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Publication status | Published - 25 Sep 2020 |
Conference
Title | Digitally Engaged Learning conference |
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Location | Online conference |
Place | United States |
City | New York |
Period | 25 - 26 September 2020 |
Link(s)
Document Link | |
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Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(fa51b29f-0b84-479e-8351-a6a9924a49a1).html |
Abstract
ASMR is short for Autonomous Sensory Meridian Response. Experienced by some people, it is a sensation that has been described as relaxing, shivering, and tingling. These attributes are reminiscent of sound-induced chills or 'frisson', a phenomenon investigated by researchers in music emotion psychology. The term also refers to a multifaceted subgenre of movies that may produce such sensations, and to a community of people who produce and consume such movies. The vast majority of ASMR movies are produced for online distribution by mainly young authors for their Internet-native audiences (Gallagher 2016). Many ASMR movies can be understood as a form of 'personalised theatre' that is transgressive, 'non-standard', often erotic, but not sexual. I argue that the strong emotions evoked by ASMR movies stem from the way in which actions are materialised through 'hyper-real' and saturated sonic and visual elements in these movies. The soundtrack typically exhibits an intense focus on foreground sonic events, resulting from the amplification of 'small sounds' and quasi-total elimination of background ambiences, and simultaneously, a careful attention to spatial effects, i.e. stereo panning and reverberation, enabled through recently increased availability of 'pro-sumer' audio recording equipment and software. These technical features promote a high degree of immersivity, if not realism, of the auditive experience, which is further underlined by a visual focus that 'explains' the actions heard in ASMR movies. This paper argues that the 'ASMR effect' is achieved in movies characterised by a loosely scripted performance within a setting of personalised theatre (Allen 2010) that amplifies materialising sound indices (Chion 1994). In this regard, what ASMR resembles most of all, as an artform, is performed sound art.
Research Area(s)
- sound art, ASMR, multimedia, music, pedagogy, creativity, everyday
Citation Format(s)
ASMR, a Sound Art : Experiences from Online Classes in Music and Multimedia. / Lindborg, PerMagnus.
2020. Paper presented at Digitally Engaged Learning conference, New York, New York, United States.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (no ISBN/ISSN) › peer-review