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Are Male and Female Avatars Perceived Equally in 3-D Virtual Worlds?

David DeWester, Fiona Fui-Hoon Nah, Sarah J. Gervais, Keng Siau

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avatars and use those avatars to interact with objects and other avatars in the virtual world. Virtual worlds are growing in importance in both educational institutions and businesses. Educational institutions have adopted virtual worlds as a medium for instructional delivery whereas businesses are using virtual worlds for recruitment, training, collaboration, and marketing. Given these emerging phenomena, a better understanding of behavioral and perceptual issues in virtual worlds is warranted. We propose a research model to study the interaction effects of gender stereotypicality of male and female avatars and gender typicality of tasks on trust perceptions. Gender stereotypes have been widely studied in the real world along with their effects on trust perceptions. An experiment is proposed to examine the effects of gender stereotypes on trust perceptions in virtual worlds. Implications and expected contributions are also discussed.
Original languageEnglish
Title of host publicationAMCIS 2009 Proceedings
PublisherAssociation for Information Systems
Publication statusPublished - Aug 2009
Externally publishedYes
Event15th Americas Conference on Information Systems 2009 (AMCIS 2009) - San Francisco, United States
Duration: 6 Aug 20099 Aug 2009
http://aisel.aisnet.org/amcis2009/

Conference

Conference15th Americas Conference on Information Systems 2009 (AMCIS 2009)
Abbreviated titleAMCIS2009
PlaceUnited States
CitySan Francisco
Period6/08/099/08/09
Internet address

Research Keywords

  • virtual world
  • Avatars
  • stereotype
  • Perception of avatars

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