An investigation of the word-processing software market war in South Korea : A game-theoretic approach

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalNot applicablepeer-review

7 Scopus Citations
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Author(s)

  • Chuan-Hoo Tan
  • Xue Yang
  • Heng Xu

Related Research Unit(s)

Detail(s)

Original languageEnglish
Pages (from-to)96-101
Journal / PublicationInformation and Management
Volume47
Issue number2
Publication statusPublished - Mar 2010

Abstract

We adopted a game-theoretic approach to studying competition in the software market that is dependent on the network effect, i.e., where the success of the software product is mainly affected by the size of its installed base. The primary goals of our research were: to provide insights into competition between a new entrant with a significant presence in foreign countries and a home-grown incumbent, and to offer evidence in support to the theory of competition in the software market. Our analysis of word-processing software competition in South Korea between 1997 and 2003 suggested that there are several factors that caused the new entrant [Microsoft in this case], to overtake the native incumbent as the market leader. The findings are integrated into a discussion of the managerial implications. © 2009 Elsevier B.V. All rights reserved.

Research Area(s)

  • Game theory, Market dominance, Network effect, Software market competition, Word-processing software