Skip to main navigation Skip to search Skip to main content

An Interpretable Vision-Language Framework for Evaluating the Uncanny Valley Effect of XR Humanoid Characters

  • Xiner Li
  • , Yi Xiao*
  • , Jinhao Qiao
  • , Yan Zheng
  • , Chi-Sing Leung
  • *Corresponding author for this work

Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review

1 Downloads (CityUHK Scholars)

Abstract

As AI-generated humanoid characters are increasingly used in virtual, augmented, and mixed reality applications, evaluating the Uncanny Valley Effect (UVE) is crucial for immersive user experience. Existing evaluation methods map visual features to affective scores, offering limited interpretability regarding which visual cues are associated with affinity judgments. Among the theoretical perspectives proposed to explain the UVE, perceptual conflict provides a visual-cue-oriented perspective for analyzing whether local-feature realism supports a coherent overall human-likeness impression and how this is reflected in affinity judgments, yet this perspective is rarely incorporated into interpretable UVE assessment. Thus, we propose UVE-Perception Chain-of-Thought (UVE-PCoT), a vision-language framework for interpretable UVE evaluation from a perceptual-conflict-oriented perspective. UVE-PCoT organizes assessment through a structured perceptual decomposition, including assessments of overall human-likeness, local-feature realism, perceptual conflict, and affinity. To provide supervision, we construct UVE-R, a structured rationale dataset with image-grounded, rating-consistent rationales linking visual cue observations, cue-level inconsistency analysis, and affinity judgments. Results show that UVE-PCoT improves affinity prediction and cue-level explanation over general-purpose multimodal large language models and ablations. Our approach operationalizes this perceptual-conflict-oriented perspective into an interpretable framework, advancing UVE evaluation from black-box scoring to explanatory analysis and providing cue-level insights for XR character assessment and revision. © 2026 by the authors.
Original languageEnglish
Article number2959
JournalElectronics (Switzerland)
Volume15
Issue number13
Online published6 Jul 2026
DOIs
Publication statusPublished - Jul 2026

Funding

This research was supported by the Hunan Provincial Natural Science Foundation of China (Grant No. 2025JJ50400).

Research Keywords

  • chain-of-thought reasoning
  • interpretable
  • uncanny valley effect
  • vision-language model
  • XR humanoid character

Publisher's Copyright Statement

  • This full text is made available under CC-BY 4.0. https://creativecommons.org/licenses/by/4.0/

Fingerprint

Dive into the research topics of 'An Interpretable Vision-Language Framework for Evaluating the Uncanny Valley Effect of XR Humanoid Characters'. Together they form a unique fingerprint.

Cite this