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An empirical study on using virtual reality for enhancing the youth's intercultural sensitivity in Hong Kong

  • Chen Li*
  • , Horace H. S. Ip
  • , Yuen M. Wong
  • , Wing S. Lam
  • *Corresponding author for this work

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Abstract

    According to the census data published by the government in 2016, 92% of the Hong Kong Special Administrative Region population is ethnic Chinese, while the number of ethnic minorities increased significantly by around 70% over the past decade. Enhancing the youth’s intercultural sensitivity is becoming critical. Although many of the schools start to provide intercultural sensitivity training as extra-curriculum activities, students often find them unattractive while teachers question their effectiveness. In this paper, we present a virtual reality enabled approach for enhancing the youth’s intercultural sensitivity. The objective is to design and develop an approach that can benefit from using virtual reality to deliver the instructional materials, making the learning more effective. A total number of three different virtual reality learning scenarios have been created, covering topics such as views of marriage and family, religious beliefs, and language barrier. The empirical study found significantly increase of intercultural sensitivity among the 67 qualified participants after joining the session. The calculated linear regression model also suggested that the participants’ perceived motivation from the virtual reality learning content positively contributed to the intercultural sensitivity increase, while interestingly the perceived enjoyment during the virtual reality exposure may negatively affected the learning outcomes.
    Original languageEnglish
    Pages (from-to)625-635
    Number of pages11
    JournalJournal of Computer Assisted Learning
    Volume36
    Issue number5
    Online published11 Mar 2020
    DOIs
    Publication statusPublished - Oct 2020

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 4 - Quality Education
      SDG 4 Quality Education

    Research Keywords

    • instructional material motivation
    • intercultural sensitivity
    • virtual reality

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