An Eigen-based motion retrieval method for real-time animation

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

16 Scopus Citations
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Detail(s)

Original languageEnglish
Pages (from-to)255-267
Journal / PublicationComputers and Graphics (Pergamon)
Volume38
Issue number1
Online published18 Nov 2013
Publication statusPublished - Feb 2014

Abstract

Research on real-time 3D animation is attracting a lot of attention in recent years due to the popularity of emerging applications such as distributed virtual environments and computer games. One of the important issues in real-time animation is that the existing motion retrieval techniques generally have a high matching time because they are typically based on matching time-series, making them less suitable for use with large motion databases. In this paper, we propose a different approach to motion retrieval, called Eigen-based Motion Retrieval (or EigenMR), to address this limitation of the existing methods by performing motion retrieval in the transform domain instead of the time domain. To differentiate the motion of different body parts, we propose to perform the matching on individual body parts as well as on the whole body. Our approach has the important advantage that each body part can be represented by an index of fixed size, consisting of a number of eigenvectors and the corresponding eigenvalues. As a result, our approach has constant time complexity based on the number of motion files in the database instead of the size of the database. The experimental results show that our approach is both efficient and accurate compared with some of the latest methods. When applied to a motion database of 4 GB in size, our method requires approximately 20% of the standard time, making it more suitable for real-time animation. © 2013 Elsevier Ltd. All rights reserved.

Research Area(s)

  • Eigenspace retrieval, Motion retrieval, Real-time animation, Real-time motion retrieval

Citation Format(s)

An Eigen-based motion retrieval method for real-time animation. / Wang, Pengjie; Lau, Rynson W.H.; Pan, Zhigeng et al.
In: Computers and Graphics (Pergamon), Vol. 38, No. 1, 02.2014, p. 255-267.

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review