Skip to main navigation Skip to search Skip to main content

An efficient local clustering approach for simplification of 3D point-based computer graphics models

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Given a point-based 3D computer graphics model which is defined by a point set P (P = {pi ∈ R3}) and a desired reduced number of output samples Ns, the simplification approach finds a point set P s which (i) satisfies |Ps| = Ns (|P s| is the cardinality of Ps) and (ii) minimizes the difference of the corresponding surface Ss(defined by Ps) and the original surface S(defined by P). Although a number of previous approaches have been proposed for simplification, most of them (i) do not focus on point-based 3D models, (ii)do not consider efficiency, quality and generality together. In this paper, we introduce an adaptive simplification method (ASM) which is an efficient technique for simplifying point-based complex 3D model. ASM achieves low running time by clustering the points locally based on the preservation of geometric characteristics. Finally, we analyze the performance of ASM and show that it outperforms most of the current state-of-the-art methods in terms of efficiency, quality and generality. © 2006 IEEE.
Original languageEnglish
Title of host publication2006 IEEE International Conference on Multimedia and Expo, ICME 2006 - Proceedings
Pages2065-2068
Volume2006
DOIs
Publication statusPublished - 2006
Event2006 IEEE International Conference on Multimedia and Expo, ICME 2006 - Toronto, ON, Canada
Duration: 9 Jul 200612 Jul 2006

Publication series

Name
Volume2006

Conference

Conference2006 IEEE International Conference on Multimedia and Expo, ICME 2006
PlaceCanada
CityToronto, ON
Period9/07/0612/07/06

Fingerprint

Dive into the research topics of 'An efficient local clustering approach for simplification of 3D point-based computer graphics models'. Together they form a unique fingerprint.

Cite this