An Artifact-based Simulation Method for Teaching Intellectual Property Management in an Innovation and Entrepreneurship Course

T. W. Liu, Hongyi Sun*, Walter S. L. Fung

*Corresponding author for this work

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    4 Citations (Scopus)

    Abstract

    Intellectual Property (IP) protection and management is the base of an entrepreneurship ecosystem. However, how to teach IP management is a relatively new topic in Asian universities. This paper reports a simulation method for teaching IP management and its impact on student learning motivation and behavior. This method uses a computer-aided software system and random-generated artefacts to simulate new product idea, execute patent trading and coordinate student teams to compete among each other while executing an IP management strategy. The project was implemented in two universities in Hong Kong in the past three years. It is found that the simulation system is quite effective in implementing action-based learning, increasing attention, and motivating students to practice more interactive learning and teamwork. It is also found that artefacts in the simulation system help competing teams to converge group thinking, induce the follow-up group actions promptly, and at the same time develop peer support and interactions for problem solving.
    Original languageEnglish
    Pages (from-to)193-212
    Number of pages20
    JournalAsian Case Research Journal
    Volume25
    Issue number2-3
    DOIs
    Publication statusPublished - Sept 2021

    Research Keywords

    • Simulation
    • Intellectual Property management
    • Artifacts-based
    • Learning
    • Self-motivation

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