TY - JOUR
T1 - An Artifact-based Simulation Method for Teaching Intellectual Property Management in an Innovation and Entrepreneurship Course
AU - Liu, T. W.
AU - Sun, Hongyi
AU - Fung, Walter S. L.
PY - 2021/9
Y1 - 2021/9
N2 - Intellectual Property (IP) protection and management is the base of an entrepreneurship ecosystem. However, how to teach IP management is a relatively new topic in Asian universities. This paper reports a simulation method for teaching IP management and its impact on student learning motivation and behavior. This method uses a computer-aided software system and random-generated artefacts to simulate new product idea, execute patent trading and coordinate student teams to compete among each other while executing an IP management strategy. The project was implemented in two universities in Hong Kong in the past three years. It is found that the simulation system is quite effective in implementing action-based learning, increasing attention, and motivating students to practice more interactive learning and teamwork. It is also found that artefacts in the simulation system help competing teams to converge group thinking, induce the follow-up group actions promptly, and at the same time develop peer support and interactions for problem solving.
AB - Intellectual Property (IP) protection and management is the base of an entrepreneurship ecosystem. However, how to teach IP management is a relatively new topic in Asian universities. This paper reports a simulation method for teaching IP management and its impact on student learning motivation and behavior. This method uses a computer-aided software system and random-generated artefacts to simulate new product idea, execute patent trading and coordinate student teams to compete among each other while executing an IP management strategy. The project was implemented in two universities in Hong Kong in the past three years. It is found that the simulation system is quite effective in implementing action-based learning, increasing attention, and motivating students to practice more interactive learning and teamwork. It is also found that artefacts in the simulation system help competing teams to converge group thinking, induce the follow-up group actions promptly, and at the same time develop peer support and interactions for problem solving.
KW - Simulation
KW - Intellectual Property management
KW - Artifacts-based
KW - Learning
KW - Self-motivation
UR - http://www.scopus.com/inward/record.url?scp=85116842571&partnerID=8YFLogxK
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-85116842571&origin=recordpage
U2 - 10.1142/S0218927521500097
DO - 10.1142/S0218927521500097
M3 - RGC 21 - Publication in refereed journal
SN - 0218-9275
VL - 25
SP - 193
EP - 212
JO - Asian Case Research Journal
JF - Asian Case Research Journal
IS - 2-3
ER -